Capacity Planner

FIFA 2026 requires 16 venues, 104 matches, 60 days of continuous operation. This planner computes the GPU-hours required to render all broadcast assets before kickoff.

CAPACITY = V × M × A × R ÷ S
where:
  V = venues (16)
  M = matches per venue (avg 6.5)
  A = assets per match (3200 frames × 8 cameras = 25,600)
  R = resolution factor (8K = 33.2M px vs 1080p baseline = 2.1M → ×15.8)
  S = single-GPU render speed (frames/sec)

Grounded Data

Source: Wikidata Q5020214 — 2026 FIFA World Cup hosted across United States, Mexico, and Canada. Venue list includes Arrowhead Stadium, AT&T Stadium, BC Place, BMO Field, Estadio Akron, NRG Stadium, SoFi Stadium, Levi's Stadium, and 8 additional sites.

Pipeline precedent: Theory page establishes throughput as T⁻¹. Calculator implements T = N × (F ÷ S) × 3600.

Why This Matters

Broadcast deadlines are absolute. A frame late means a blackout. The planner below takes venue count, match distribution, asset complexity, and hardware spec to output:

Data center server racks with active equipment

Image: Pexels (CC0). Server density represents minimum cluster footprint.