Capacity Planner
FIFA 2026 requires 16 venues, 104 matches, 60 days of continuous operation. This planner computes the GPU-hours required to render all broadcast assets before kickoff.
where:
V = venues (16)
M = matches per venue (avg 6.5)
A = assets per match (3200 frames × 8 cameras = 25,600)
R = resolution factor (8K = 33.2M px vs 1080p baseline = 2.1M → ×15.8)
S = single-GPU render speed (frames/sec)
Grounded Data
Source: Wikidata Q5020214 — 2026 FIFA World Cup hosted across United States, Mexico, and Canada. Venue list includes Arrowhead Stadium, AT&T Stadium, BC Place, BMO Field, Estadio Akron, NRG Stadium, SoFi Stadium, Levi's Stadium, and 8 additional sites.
Pipeline precedent: Theory page establishes throughput as T⁻¹. Calculator implements T = N × (F ÷ S) × 3600.
Why This Matters
Broadcast deadlines are absolute. A frame late means a blackout. The planner below takes venue count, match distribution, asset complexity, and hardware spec to output:
- Total GPU-hours required
- Minimum cluster size for 60-day runway
- Critical path bottleneck
Image: Pexels (CC0). Server density represents minimum cluster footprint.