Compute total frames rendered per hour given node count, GPU throughput, and scene complexity. Grounded in Wikidata definitions of render farm architecture and throughput rate.
T = N × (F ÷ S) × 3600
Where:
T = Total frames per hour
N = Number of nodes in cluster
F = Frames per second per GPU (base throughput)
S = Scene complexity factor (1.0 = reference scene)
3600 = Seconds per hour